Stages are packed with details that either act as Disney easter eggs, such as the milk bottle cap that was actually a real 1930s pin, or give hints at what obstacles are to come. The style of Mickey in particular reminded me of the fantastic theatrical short Runaway Brain. Everything we remember from the original game is there on screen, but re-imagined in its own unique art style that both recalls the original and pays tribute to other eras of Mickey Mouse and Disney animation. Rather than taking the assets of the original 2D game and cleaning them up for a 3D title, SEGA Studios Australia has used the original game as a rough sketch for the finished product. Thankfully, while Castle of Illusion does not push the envelope when it comes to technology, it still looks very good for a fully 3D digital title and more than makes up for any shortcomings with a beautiful art direction. With the Playstation 4 and Xbox One wowing gamers right now, it’s difficult to look at current gen games and be as impressed as we used to be. Given the amount of attention given to the original’s graphics in 1990, I thought it was only fitting to begin the review by focusing on this category. Was a remake really necessary, and does it maintain the magic that made the original so great?Įverything we remember from the original game is there on screen, but re-imagined in its own unique art style But here we are, the summer is coming to an end, and we have a re-imagining of the SEGA classic. Sure the original is fantastic, but few fans were demanding a remake and even fewer fans ever expected SEGA to team with Disney to make it happen. The idea of a Castle of Illusion remake really was an unexpected surprise. The game was great at the time, and replaying it in 2013 it is easy to see why it is deemed a platforming classic.Īs far back as April of this year there were rumors that a remake was on the way, thanks to digital box art that had leaked. On top of that, the platforming was brimming with inventive platforming elements accompanied by catchy, whimsical music. At the time, the game was visually stunning, described in one video preview as “beautiful”, “brilliant” and continuing the tradition of Disney animation. In November 1990, Castle of Illusion Starring Mickey Mouse released almost simultaneously in America, Europe, and Japan to the SEGA Genesis and Mega Drive consoles. TST.B $FFFFF40A.W Has a High Score been set?īEQ.Before Sonic the Hedgehog, there was Mickey Mouse. This text was removed in the International version, so SCORE will always be displayed during the demo. If you have set a HI-SCORE in the Japanese version, wait until the demo plays (stay on the Title Screen for a few seconds), and during the demo, SCORE will have been replaced with HI-SCORE. The first platform is 32 pixels wider in the Japanese version, making it easier to jump on/from. The layout on the fourth stage, at the checkpoint after the first teacup ( 4-1-5 in the level select). Pressing START in Japan version does not allow you to skip the conversation, and you have to watch Mickey destroy the 3 toy soldiers that come out of the castle. Pressing START in the International version allows you to skip the conversation with the Old Mouse and instantly appear inside the castle. This flashing cursor was removed in the International version. When talking to the Old Mouse, a flashing cursor appears at the end of each sentence in the Japanese version. The ™ symbol was added in the International version. (Source: evilhamwizard) Regional Differences International
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